![]() This list ranks the builds based on how fast they can clear Nightmare Dungeons of lower tiers, slightly above the character level, or open-world content, for the purpose of farming gear and experience. The higher the tier in the list below, the better the leveling performance: Tier This list ranks builds based on their speed and ease of clearing the first few Acts (and areas) when starting with a fresh slate on World Tier 1. The higher the tier in the list below, the better the Nightmare Dungeon pushing performance. This list ranks the builds based on their ability to safely and efficiently clear more challenging Nightmare Dungeons, in order to push higher sigils. The build tier lists are up to date as of July 28th, and account for all the balance patches since Diablo 4 was launched (including seasons). Please also note that the rankings for the Speed Farming and Nightmare Dungeon Push lists are based on a Level 100 character, so lower level characters will be weaker regardless of the build, but the relative rankings should not differ much at lower levels. These tier lists are not final and are being continuously updated based on the evolution of the meta. ![]() While channeling Arcane Torrent, Disintegrate, or Ray of Frost for at least 1 second, the damage of your Arcane Power Spenders is increased by 125 - 150%, and you also cast one of your other damaging Arcane Power Spenders every second.This article ranks the Diablo 4 builds and classes based on their performance in three categories: Nightmare Dungeons, Speed Farming (both in Nightmare Dungeons and the open world), and leveling. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. ( 6) Set: Attacks increase your damage by 2000% for 8 seconds. ![]() Attacking with Meteor reduces the cooldown of Teleport by 1 second. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. ![]() This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. ![]()
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